Sharpen your game dev toolset with tips from Ubisoft at GDC 2015

Ubisoft's David Lightbown believes the tools we use to make games could use some improvement, and he's coming to GDC 2015 in March to show us how it's done. Lightbown serves as the user experience director of the technology group at Ubisoft Montreal, and in his Programming track talk "Tools Development at Ubisoft: Building a Shared Vision to Improve the User Experience" he plans to run down a handful of his own user-centric tool design techniques. He'll also show some examples of internal Ubisoft tools that were having issues, how his novel "shared vision" approach to design helped improve them, and how that in turn helped their respective teams build big Ubisoft games like